The submarine MERIDIAN gliding over a lit coral shelf, its headlight cutting through dark water.

Development roadmap

Our way into the deep

We’re excited to finally share our first development roadmap with you. Here’s what we’re currently planning for Sunken Choir over the coming months.

Begin the descent

Now−50 m

Playtests

  • First closed community playtests
  • Multiplayer and performance testing
  • Balancing and bug fixing
  • Gathering your feedback before launch
Cutaway of the MERIDIAN docked at the home base: airlock, cargo hold, engine room, bio room and divers’ quarters.

Launch−400 m

Early Access launch

  • Sunken Choir launches on Steam
  • Explore the depths with up to 8 players
  • Discover the story, survive dangerous encounters and upgrade your submarine
  • First hotfixes and community-driven improvements
Add to your wishlist
The MERIDIAN’s headlight sweeping across a reef ledge.

Next−1,600 m

Refinement & expansion

  • Quality of life improvements
  • Expanded submarine customization
  • New upgrades and progression improvements
  • Gameplay balancing and performance optimizations
  • Additional creatures and underwater encounters
The rooms of the MERIDIAN in cross-section, from the cargo hold to the weapons station.

Later−4,800 m

Into the unknown

  • New areas to explore
  • Additional story content and mysteries
  • New enemies and challenges
  • Expanded gameplay mechanics
  • More content based on community feedback
The MERIDIAN almost lost in the dark of the deep sea, a faint red glow ahead.

Transmission · from the developers

A note from the developers

This roadmap represents our current plans and may change as development progresses.

Our priority is to make Sunken Choir the best experience possible, and your feedback will play a huge role in shaping its future.

Thank you for all the incredible support so far. We can’t wait to explore the depths with you!

— The Sunken Choir team

The depths are calling.